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And it is not that it is just hard, but that I think it is badly calculated. I guess all the Call of Duty games are this difficult, but this difficult is just insanely hard even on Regular. I actually had to make an effort to finish it. This said, I am not judging the game by its graphics nor its technical power, but by the aspects which were workable on when it was first released, such as the storyline or, most importantly, degree of enjoyment. I have played many first-person shooters from many different generations, though. I have played many First of all, I must say this is the only Call of Duty I have ever played, so I cannot compare with the others. … Expandįirst of all, I must say this is the only Call of Duty I have ever played, so I cannot compare with the others. It is still incredibly fun on PlayStation, despite these issues. It is truly unfortunate that such minor stability issues and lack of basic button mapping prevent this port from capturing all the magic of the original game. However, being an award winner in Sound Design, I'm inclined to believe that it has been toned down for the platform.
#CALL OF DUTY FIRST GAME PS3 PC#
Unfortunately, having not played the PC original, I cannot comment on the difference in audio. And really, the campaign on this port plays without a hitch on most difficulties, which stops me from being too harsh. Although this hardly matters as anyone getting this game is buying it for the stellar campaign. I should mention that the multiplayer, while novel, has long been dead. Again, unlike all others in the series, the difficulty specific trophies do not stack and I refuse to believe that was intentional.
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trophies? Which is mind boggling as there is one for each mission, as well as for each difficulty. I can only assume they were referring to playstation. Finally, I find it amusing that PS3M Magazine, in their review said, "some inventive Trophies". These two bugs led to one instance of making it almost entirely through a level only to be sent back to the beginning. But ok, say you got lucky and it did trigger, from there it is not certain if it will notify you of it with a "saving game.". Whatever the truth may be, they are entirely unreliable, with a dozens of occurrences in my play through. Some say they require a certain amount of health, other suggest you do a dance in place, "2 steps forward 3 to the left". Unfortunately, certain triggers are required and they're up to you to figure out. Which would be perfectly fine, if they worked.
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Gone from the PC original is a save at any point mechanic, swapped instead for set checkpoints. The other issue that makes itself clear when playing in veteran mode is the the terrible checkpoint system.
#CALL OF DUTY FIRST GAME PS3 SERIES#
This is unlike any other game in the series on PS3, or even FPSs in general for that matter. Firstly, there is no button remapping of any sort which requires R2 to be the shoot button. Unfortunately, my praises end there as some of the most fundamental mechanics are missing or broken.
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The port as well is okay enough, with not too many drops in frame rate and no crashes. What prevents this review from going lower than a 7 is that the game itself is actually a classic and I am happy to be able to play it finally What prevents this review from going lower than a 7 is that the game itself is actually a classic and I am happy to be able to play it finally on console.
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