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When thrown, all ranged attacks within a 3x3 yard area do 50% less damage. When thrown at a creature, it acts as a Slow spell and also restricts a creature's ability to fly. When thrown on a dead stack, it destroys it. When thrown on living targets, it reduces their Melee and Ranged Defense by 20%. The hit points of the hero who drinks this potion temporarily increases by 25% for the duration of one combat. The melee damage of the hero who drinks this potion temporarily increases by 25% for the duration of one combat. The speed of the hero who drinks this potion is increased by 3 for the duration of one combat. The hero who drinks this potion gains 50% magic resistance for the duration of one combat.Īll negative spell effects are removed from the hero who drinks this potion. Similar to a limited version of the Chaos spell Cat Reflexes.
#Heroes of might and magic 3 artifacts full
The hero who drinks this potion gains an extra attack for 2 full rounds. Gives the hero who drinks this potion maximum positive morale. It can be used both on the Adventure Map and the Combat Map. The spell point total can exceed the hero's normal maximum. The mana of the hero who drinks this potion increases by 25 points. Gives the hero who drinks this potion maximum positive luck. Heals al of the hero's wounds, and also cures Poison and Plague. The hero who drinks this potion gains the special Fire Resistance ability for the duration of one combat. Only one potion may be used per day per party. The army who drinks this potion gains +3 movement.
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The melee attacks of the hero who drinks this potion gain the Freeze ability for the duration of one combat. When thrown at an enemy, it acts as the Holy Word spell. When a hero drinks it, it casts Death ward and Bless on the recipient. When thrown at a target it causes a 3x3 yard explosion of flames (same as the Fireball spell) around a target within the line of sight of the caster, doing fire damage to all targets within its blast. When thrown at a creature or space, all creatures within a 3x3 yard area get a negative 10 to their morale. Gives the hero +3 Melee and Ranged Defense. It also decreases movement by 2 and increases the casting cost of all spells by 2 spell points. Increases the hero's Melee and Ranged Defense by 10. Reduces the mana cost of all spells by 1 point. Increases the hero's Melee Attack and Melee Defense by 3. Increases the hero's Melee and Ranged Defense by 5. Increases a hero's Ranged Attack by 3, and removes all range penalties It also decreases movement by 1 and increases the casting cost of all spells by 1 spell point. Increases the hero's Melee and Ranged Defense by 8. Increases the hero's Melee Attack by 8, and decreases the hero's speed by 1.
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