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Intel graphics and media scaling remove scaling options
Intel graphics and media scaling remove scaling options






Vector extraction, or vectorization, offer another approach. These produce sharp edges and maintain high level of detail. hqx įor magnifying computer graphics with low resolution and/or few colors (usually from 2 to 256 colors), better results can be achieved by hqx or other pixel-art scaling algorithms.

#Intel graphics and media scaling remove scaling options series

A 2013 analysis found that DCCI had the best scores in PSNR and SSIM on a series of test images. Besides the good conservation (or recovery) of details, notable is the ringing and the circular bleeding of content from the left border to right border (and the other way around).Įdge-directed interpolation algorithms aim to preserve edges in the image after scaling, unlike other algorithms, which can introduce staircase artifacts.Įxamples of algorithms for this task include New Edge-Directed Interpolation (NEDI), Edge-Guided Image Interpolation (EGGI), Iterative Curvature-Based Interpolation (ICBI), and Directional Cubic Convolution Interpolation (DCCI). Simple interpolation based on Fourier transform pads the frequency domain with zero components (a smooth window-based approach would reduce the ringing). The cost is using more image memory, exactly one third more in the standard implementation. It is standard in many frameworks such as OpenGL. This algorithm is fast, and easy to optimize. When downscaling the nearest larger mipmap is used as the origin, to ensure no scaling below the useful threshold of bilinear scaling is used. A mipmap is a prescaled set of downscale copies. Mipmap Īnother solution to the downscale problem of bi-sampling scaling are mipmaps.

intel graphics and media scaling remove scaling options

The major weakness of this algorithm is that it is hard to optimize. This ensures that all input pixels contribute to the output. The trivial solution to this issue is box sampling, which is to consider the target pixel a box on the original image, and sample all pixels inside the box. When down scaling below a certain threshold, such as more than twice for all bi-sampling algorithms, the algorithms will sample non-adjacent pixels, which results in both losing data, and causes rough results. One weakness of bilinear, bicubic and related algorithms is that they sample a specific number of pixels. Bicubic interpolation can be regarded as a computationally efficient approximation to Lanczos resampling. Lanczos resampling, an approximation to the sinc method, yields better results. In practice, the assumptions behind sinc resampling are not completely met by real-world digital images. Sinc resampling in theory provides the best possible reconstruction for a perfectly bandlimited signal. Bicubic interpolation yields substantially better results, with an increase in computational cost. Although this is desirable for continuous-tone images, this algorithm reduces contrast (sharp edges) in a way that may be undesirable for line art. Bilinear and bicubic algorithms īilinear interpolation works by interpolating pixel color values, introducing a continuous transition into the output even where the original material has discrete transitions. Rounding this way produces fewer artifacts and is faster to calculate. One common implementation is to always round towards zero. 'Nearest' in nearest-neighbor doesn't have to be the mathematical nearest. This can preserve sharp details in pixel art, but also introduce jaggedness in previously smooth images. One of the simpler ways of increasing image size is nearest-neighbor interpolation, replacing every pixel with the nearest pixel in the output for upscaling this means multiple pixels of the same color will be present.

intel graphics and media scaling remove scaling options intel graphics and media scaling remove scaling options

See also: Comparison gallery of image scaling algorithmsĪn image size can be changed in several ways. From the standpoint of digital signal processing, the scaling of raster graphics is a two-dimensional example of sample-rate conversion, the conversion of a discrete signal from a sampling rate (in this case the local sampling rate) to another.

intel graphics and media scaling remove scaling options

In the case of decreasing the pixel number (scaling down) this usually results in a visible quality loss. When scaling a raster graphics image, a new image with a higher or lower number of pixels must be generated. When scaling a vector graphic image, the graphic primitives that make up the image can be scaled using geometric transformations, with no loss of image quality. In video technology, the magnification of digital material is known as upscaling or resolution enhancement. In computer graphics and digital imaging, image scaling refers to the resizing of a digital image. Original Image (far left), Nearest Neighbour (second to furthest left), Bilinear (left from center), Bicubic (center), Bicubic Smoother (right from center), Bicubic Sharper (second to furthest right), Bicubic Automatic (far right).






Intel graphics and media scaling remove scaling options